Boids Flocking Simulation
A visual simulation of flocking behavior using the Boids algorithm, demonstrating how complex emergent patterns arise from simple rules.

About
The Boids algorithm simulates the flocking behavior observed in birds, fish, and other animals. Despite using only three simple rules, the simulation produces remarkably realistic collective motion patterns.
The Three Rules
- Separation - Avoid crowding nearby boids (steer to avoid collisions)
- Alignment - Steer towards the average heading of nearby boids
- Cohesion - Steer towards the average position of nearby boids
These simple rules create emergent flocking behavior without any central coordination.
Features
- Real-time Simulation - Interactive visualization of flocking dynamics
- Emergent Behavior - Complex patterns from simple rules
- Visual Demonstration - Watch boids interact and form flocks naturally
- Written in Rust - Performance-optimized implementation
Technologies Used
- Rust - Core simulation logic and performance
- ggez - Graphics and game engine library
- Boids Algorithm - Classic flocking simulation technique